Storm World Online RPG Campaigns

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What is Ascension?
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Storm World: Ascension



Section 1: Introduction

Storm World: Ascension is a closed-ended, turn-based strategy/combat game where you take the role of a Realm Character (RC) - an adventurer - who embarks on a campaign for fame and fortune. Your knowledge and abilities will be tested against the creatures of the realm and the other adventureres who wish to control it. Though each game is closed-ended, your character builds upon each game by advancing attributes, knowledge and posessions. Those advancements benefit you immediately and in subsequent games.

The game takes place on a section of Storm World. The map is restricted to only 16x12 grids (1 day travel per grid) centered around one of 10 major cities. There are a number of locations inside the map in addition to the primary city (which acts as the starting point). The goal is to explore as much of the map as possible, collect treasure and items, defeat hostile adversaries and dominate your opponents. Quests are encountered and can be solved, leading to treasure, items or another quest.

Each game set in Storm World: Ascension will last 20 turns. Turns will be processed twice a week, on Saturday evening at 9PM CST and on Wednesday evening at 9PM CST. This means the game will last a total of 10 real-world weeks. Each turn itself is made up of 8 days time in Storm World.

New games will begin shortly after the current game ends, and some games will run concurrently, allowing you to constantly adventure. Any items and experience you gain in one adventure carries over to the next as your RC ascends to new levels.

Your challenge will be to decide which powers, spells, abilities and equipment will best provide an advantage over others in the game. Note that realm characters of any level may be participating in a given game. This may pose a disadvantage to the lower level player at first, but rewards are proportionately larger at the end of the game.



Objectives

You are competing against other players in each game. Although they may not be the direct source of conflict (enemies can be found in all areas of the map), your actions indirectly apply against what others are doing. The leader boards will be updated each turn to show where you are at and how others rank against you. Collecting treasure, defeating monsters, battling other players, clearing lairs and solving side-quests all contribute towards your Realm Character's score.

The RC Score is what is used to measure you against other players. It is also used to advance your realm character within the game. As your score increases, you get to increase your attribute scores. The base objective of the game is to gain the highest relative score.

Since it is possible that newer players could be in the same game as players with much more experience, the game score is weighted based on difficulty. A weaker realm character facing a much strong realm character will get a score bonus which may be substantial compared to what the stronger realm character gets. This way, newer players are still able to compete against others fairly.

Of course, newer players who face stronger players may not win many PvP battles (player-vs-player). However, there are no detriments to losing other than gaining a lower score. There is NO CHANCE of character death in Ascension (hirelings can die, of course). This way, it is beneficial to get into as many combats as possible. Since you will always gain something (more experience, at a minimum) and you will never lose gold or items which would not be expended in the normal course of play anyway.

Note that random monsters as well as lair creatures are based on the strength of the realm character that encounters them. This way, non-PvP battles will always be fairly balanced (even though a certain element of randomness will always be present).

Good luck!
Storm World Online Manual