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Everything in the game surrounds your Realm Character. He/She is created when you
create your dominion and join the campaign. There are some basic RC characteristics
which you decide at startup (such as gender and species) as well as attributes (Intellectual
Strength, Physical Strength and Mystical Strength) and knowledge (Languages, Environment,
Mariner, Merchant, Leadership, Combat, Stealth, Sorcery and Psionics). All of them
add up to the sum total of your RC's abilities.
Attributes
There are only three attributes that quantify your realm character. They are the most basic
statistics in the game, and everything else feeds off of how you allocate them.
When you create your realm character, you have a total of 16 attribute points to
distribute. No attribute may be less than 1 and none may be higher than 8 (this
is only a restriction on character creation). As you gain experience (RC Score),
you can gain more attribute points to allocate immediately. The maximum score you
can have in any one attribute is 50.
Attributes are referenced whenever a skill is being used. The combination of your
attributes and your knowledge level (discussed in section 3) determine your proficiency
at a certain skill or ability. Each ability has a primary attribute (the attribute
referenced for skill checks) and a minimum score (the minimum attribute score to
use the given ability).
Intellectual Strength is a measure of a realm character's intelligence,
wisdom, logic, charisma and willpower. By far the most used attribute for skill
checks in the game, it is an important attribute. However, even beyond its skill
check benefits, Intellectual Strength applies to combat abilities as well – such
as attack skill (your "to-hit" score) and your rate of attack ("attack speed").
Humans, Brun and Halflings begin the game with a +1 bonus to their Intellectual
Strength (which can exceed the maximum of 8).
Physical Strength is a measure of a realm character's muscle, stamina,
agility, dexterity and health. Most of the combat and survival-related skills are
adjusted to your Physical Strength. High attribute scores directly relate to your
maximum health ("hit points") and the damage you inflict during combat. However,
Physical Strength also applies to your agility and dexterity. Your ability to avoid
attacks and your manual skills (such as picking locks or disarming traps) are dictated
by this attribute. Having a high Physical Strength also helps when subjected to
a physical attack such as weakening, disease or poison. Dwarves, Lizardmen and Ursi
begin the game with a +1 bonus to their Physical Strength (which can exceed the
maximum of 8).
Mystical Strength is a measure of a realm character's understanding of
mystical forces - both magical and psionic. This is a little more obscure of an
ability, but important for many uses as well. It dictates your overall prowess with
mysticism as well as your luck. This applies mostly to sorcery and psionics abilities
(so if you are creating a mystic, be sure to keep this skill high). Spell and power
levels are tied directly to your Mystical Strength. This also applies to your resistance
to mystical attacks. Elves and Gnomes begin the game with a +1 bonus to their
Mystical Strength (which can exceed the maximum of 8).
Species
There are eight different species which you could choose from in Storm World. They
are: Human; Brun; Dwarf; Elf; Gnome; Halfling; Lizardman; Ursus. Each has specific
qualities which can be useful.
Each species has an attribute bonus which applies to the RC when the RC is initially
created. They also have a Knowledge specialization, which grants them an effective
+1 level bonus to the knowledge category listed. This allows them to activate one
additional level of ability for that knowledge group. Each species has a set of
preferred weapons which grant attack and damage bonuses when activated and a native
language which is automatically given when created.
Humans
|
Attribute Bonus |
+1 Intellectual Strength |
|
Knowledge Specialization |
Merchant |
|
Preferred Weapons |
Short Sword, Broadsword, Long Sword, Throwing Knife |
|
Native Language |
Common |
Brun
|
Attribute Bonus |
+1 Intellectual Strength |
|
Knowledge Specialization |
Psionics |
|
Preferred Weapons |
Bardiche, Glaive, Halberd, Quarterstaff |
|
Native Language |
Brun |
Dwarf
|
Attribute Bonus |
+1 Physical Strength |
|
Knowledge Specialization |
Combat |
|
Preferred Weapons |
Hand Axe, Battle Axe, Great Axe, Throwing Axe |
|
Native Language |
Dwarf |
Elf
|
Attribute Bonus |
+1 Mystical Strength |
|
Knowledge Specialization |
Stealth |
|
Preferred Weapons |
Short Bow, Composite Short Bow, Long Bow, Composite Long Bow |
|
Native Language |
Elf |
Gnome
|
Attribute Bonus |
+1 Mystical Strength |
|
Knowledge Specialization |
Sorcery |
|
Preferred Weapons |
Arquebus, Pistol, Musket |
|
Native Language |
Dwarf |
Halfling
|
Attribute Bonus |
+1 Intellectual Strength |
|
Knowledge Specialization |
Stealth |
|
Preferred Weapons |
Half Spear, Sling |
|
Native Language |
Common |
Lizardman
|
Attribute Bonus |
+1 Physical Strength |
|
Knowledge Specialization |
Environment |
|
Preferred Weapons |
Spear, Pike, Javelin |
|
Native Language |
Lizardman |
Ursus
|
Attribute Bonus |
+1 Physical Strength |
|
Knowledge Specialization |
Combat |
|
Preferred Weapons |
Maul, Great Club, Throwing Hammer |
|
Native Language |
Elf |
Gender
Your realm character is either male or female. There are no game benefits or
penalties based on gender, so this is for your own personal preference.
Ascension Status
Storm World: Ascension is a skill-based game system instead of a class-based or
level-based system. However, as your character becomes more and more powerful,
new abilities are unlocked and more options are available. The status of a
realm character equates to the relative power of the character. There are 11 status
levels in the Storm World game system.
| Status Level
|
Ascension
|
Total Attribute Score
|
|
0 |
(Not Applicable) |
NA |
|
1 |
Adventurer |
4 - 14 |
|
2 |
Knight |
15 - 24 |
|
3 |
Hero/Heroine |
25 - 39 |
|
4 |
Noble |
40 - 59 |
|
5 |
Lord/Lady |
60 - 79 |
|
6 |
Champion |
80 - 99 |
|
7 |
Master |
100 - 119 |
|
8 |
Immortal |
120 - 139 |
|
9 |
Demi-God |
140 - 149 |
|
10 |
Deity |
150+ |
There are some direct game effects related to your Ascension Status.
First, the total level of all
items that you can activate in the Miscellaneous knowledge group is equal to your Ascesion Status.
Items that are activated in the Miscellaneous group almost always equate to bonus levels in other
specific knowledge groups. At Ascension Status level 2 (Knight), you are able to activate 2 levels
of Miscellaneous items.
Second, it also allows you to activate Potions (which are typically only available for those who
have some knowledge levels dedicated toward Environment). Your status is the total number of bonus
levels that can be used exclusively as potion items. If you already have knowledge in Environment,
this bonus still applies.
For example; if you have your Environment knowledge level at 2 and your RC status is a Knight (Ascension
Status level of 2), then you have 4 levels to use in Environment. However, two of those levels can only
be used for potions.
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