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Storm World: Ascension



Section 2: Realm Characters

Everything in the game surrounds your Realm Character. He/She is created when you create your dominion and join the campaign. There are some basic RC characteristics which you decide at startup (such as gender and species) as well as attributes (Intellectual Strength, Physical Strength and Mystical Strength) and knowledge (Languages, Environment, Mariner, Merchant, Leadership, Combat, Stealth, Sorcery and Psionics). All of them add up to the sum total of your RC's abilities.



Attributes
There are only three attributes that quantify your realm character. They are the most basic statistics in the game, and everything else feeds off of how you allocate them. When you create your realm character, you have a total of 16 attribute points to distribute. No attribute may be less than 1 and none may be higher than 8 (this is only a restriction on character creation). As you gain experience (RC Score), you can gain more attribute points to allocate immediately. The maximum score you can have in any one attribute is 50.

Attributes are referenced whenever a skill is being used. The combination of your attributes and your knowledge level (discussed in section 3) determine your proficiency at a certain skill or ability. Each ability has a primary attribute (the attribute referenced for skill checks) and a minimum score (the minimum attribute score to use the given ability).

Intellectual Strength is a measure of a realm character's intelligence, wisdom, logic, charisma and willpower. By far the most used attribute for skill checks in the game, it is an important attribute. However, even beyond its skill check benefits, Intellectual Strength applies to combat abilities as well – such as attack skill (your "to-hit" score) and your rate of attack ("attack speed"). Humans, Brun and Halflings begin the game with a +1 bonus to their Intellectual Strength (which can exceed the maximum of 8).

Physical Strength is a measure of a realm character's muscle, stamina, agility, dexterity and health. Most of the combat and survival-related skills are adjusted to your Physical Strength. High attribute scores directly relate to your maximum health ("hit points") and the damage you inflict during combat. However, Physical Strength also applies to your agility and dexterity. Your ability to avoid attacks and your manual skills (such as picking locks or disarming traps) are dictated by this attribute. Having a high Physical Strength also helps when subjected to a physical attack such as weakening, disease or poison. Dwarves, Lizardmen and Ursi begin the game with a +1 bonus to their Physical Strength (which can exceed the maximum of 8).

Mystical Strength is a measure of a realm character's understanding of mystical forces - both magical and psionic. This is a little more obscure of an ability, but important for many uses as well. It dictates your overall prowess with mysticism as well as your luck. This applies mostly to sorcery and psionics abilities (so if you are creating a mystic, be sure to keep this skill high). Spell and power levels are tied directly to your Mystical Strength. This also applies to your resistance to mystical attacks. Elves and Gnomes begin the game with a +1 bonus to their Mystical Strength (which can exceed the maximum of 8).



Species
There are eight different species which you could choose from in Storm World. They are: Human; Brun; Dwarf; Elf; Gnome; Halfling; Lizardman; Ursus. Each has specific qualities which can be useful.

Each species has an attribute bonus which applies to the RC when the RC is initially created. They also have a Knowledge specialization, which grants them an effective +1 level bonus to the knowledge category listed. This allows them to activate one additional level of ability for that knowledge group. Each species has a set of preferred weapons which grant attack and damage bonuses when activated and a native language which is automatically given when created.

Humans
Attribute Bonus +1 Intellectual Strength
Knowledge Specialization Merchant
Preferred Weapons Short Sword, Broadsword, Long Sword, Throwing Knife
Native Language Common

Brun
Attribute Bonus +1 Intellectual Strength
Knowledge Specialization Psionics
Preferred Weapons Bardiche, Glaive, Halberd, Quarterstaff
Native Language Brun

Dwarf
Attribute Bonus +1 Physical Strength
Knowledge Specialization Combat
Preferred Weapons Hand Axe, Battle Axe, Great Axe, Throwing Axe
Native Language Dwarf

Elf
Attribute Bonus +1 Mystical Strength
Knowledge Specialization Stealth
Preferred Weapons Short Bow, Composite Short Bow, Long Bow, Composite Long Bow
Native Language Elf

Gnome
Attribute Bonus +1 Mystical Strength
Knowledge Specialization Sorcery
Preferred Weapons Arquebus, Pistol, Musket
Native Language Dwarf

Halfling
Attribute Bonus +1 Intellectual Strength
Knowledge Specialization Stealth
Preferred Weapons Half Spear, Sling
Native Language Common

Lizardman
Attribute Bonus +1 Physical Strength
Knowledge Specialization Environment
Preferred Weapons Spear, Pike, Javelin
Native Language Lizardman

Ursus
Attribute Bonus +1 Physical Strength
Knowledge Specialization Combat
Preferred Weapons Maul, Great Club, Throwing Hammer
Native Language Elf



Gender
Your realm character is either male or female. There are no game benefits or penalties based on gender, so this is for your own personal preference.



Ascension Status
Storm World: Ascension is a skill-based game system instead of a class-based or level-based system. However, as your character becomes more and more powerful, new abilities are unlocked and more options are available. The status of a realm character equates to the relative power of the character. There are 11 status levels in the Storm World game system.
Status Level Ascension Total Attribute Score
0 (Not Applicable) NA
1 Adventurer 4 - 14
2 Knight 15 - 24
3 Hero/Heroine 25 - 39
4 Noble 40 - 59
5 Lord/Lady 60 - 79
6 Champion 80 - 99
7 Master 100 - 119
8 Immortal 120 - 139
9 Demi-God 140 - 149
10 Deity 150+

There are some direct game effects related to your Ascension Status.

First, the total level of all items that you can activate in the Miscellaneous knowledge group is equal to your Ascesion Status. Items that are activated in the Miscellaneous group almost always equate to bonus levels in other specific knowledge groups. At Ascension Status level 2 (Knight), you are able to activate 2 levels of Miscellaneous items.

Second, it also allows you to activate Potions (which are typically only available for those who have some knowledge levels dedicated toward Environment). Your status is the total number of bonus levels that can be used exclusively as potion items. If you already have knowledge in Environment, this bonus still applies.

For example; if you have your Environment knowledge level at 2 and your RC status is a Knight (Ascension Status level of 2), then you have 4 levels to use in Environment. However, two of those levels can only be used for potions.

Storm World Online Manual