Storm World Online RPG Campaigns

Username
Password
login

What is Ascension?
If you have not yet created your free membership and wish to participate in Storm World: Ascension, click here


Storm World: Ascension



Section 4: Playing the Game

In order to play the game, there are only a few things which must be done before a turn is ready for processing. These are summarized below...

(1) Purchase Items (see Marketplace)
You are able to purchase ships (Mariner), potions (Environment), followers (Leadership), armaments (Combat), poisons (Stealth), scrolls (Sorcery), Gems (Psionics), and miscellaneous items between turns. Note that just because you can purchase the item does not mean you are able to use it. You must have the appropriate knowledge level and minimum attribute requirement for that. Verify the statistics prior to purchasing the item or you may have to try and sell the item away.

(2) Activate Abilities (see Available Abilities)
In this case "Abilities" include everything you can activate. This includes skills and powers, but also armaments, hirelings and other items which you may have in your inventory. Remember that your total level of activated abilities cannot exceed your appropriate knowledge level. One-shot items are removed when used in the previous turn, but other items and abilities will remain between turns.

(3) Submit Movements (see RC Log)
There are 8 days of travel for you to make. Simply select which directions you wish to move and the game will let you know where you will end up. Note that some terrain squares may be off limits without special abilities or items. Also note that the map changes between turns to reflect locations you may have encountered. Simply passing through a terrain square reveals the location and all locations in adjacent map squares.

(4) Respond to Events
Your actions during the turn can trigger events which need user input. This is done after the turn has been processed. For example, you may have collected a treasure chest which needs to be opened (and disarmed?) or perhaps you rec'd a message from another player/dominion which needs attention. You may have received a manuscript which needs translation or research. You do not have to open those chests or research those manuscripts right away. They will be there until you wish to deal with them even if it is delayed until after the game completes.

(5) Trade Items
After your turn has completed, you may be contacted by 3rd party guilds who wish to sell items or abilities to you. These offers only last until the next turn, so you must act on them right away or lose the chance. Trades from other players in the Open Market remain until the trade is accepted or canceled by the originating player.

(6) Mock Other Players
Because hey, you rule, right?



Turn results can be found on the RC Log screen, as can the map showing the locations of yourself (RED) and every other player in the game. The number on the map represents how many players are at that location.

Storm World Online Manual