Storm World Online RPG Campaigns

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Storm World: Ascension



Section 6: Miscellaneous

As you adventure through the game, a number of game features will be revealed. Listed below are the standard ones which you will see frequently enough that an explanation should be given. Note, however, that there are hidden features which will have explanations when you encounter them.



Treasure
Whenever an encounter occurs with a non-RC (that is, with a creature that is NOT controlled by another player), a victory can bring a chance at treasure. If treasure resulted, it will be noted in the RC log, and displayed in the RC "control panel" located on the left-side of the page.

Treasure can include almost anything in the game. It frequently involves some amount of gold, but it could also include potions, weapons, armor, shields, miscellaneous mystical items, new abilities and more.



Guilds
There are dozens of guilds in the game that interact with you on any given week. The guilds which are active for a specific campaign is dependant upon the location of the campaign in question (only certain guilds have influence in certain locations). When they contact you, they usually bring something to sell. This can be any number of items, but it could include new skills or knowledge of hidden locations.

If you purchase what they are selling, the guild will return with more items to sell sooner than if you do not purchase something from them. Also, guilds which are favorable towards you are more likely to visit frequently. Items purchased are immediately availalbe for you to use.

Guilds will also send you messages from time to time. Typically this includes combat against an enemy which you can either accept or reject. Sometimes more requirements must be met and all actions will have an effect on your reputation and fame.



Locations
Each game will have a number (16-20) of locations which are spread out on the map. Realm characters begin at a city designated as the starting grid. This starting location is not hidden, nor are one or two other locations when the game begins. All other locations are only revealed by passing within one grid of them. Once seen, they will be visible on the map and listed next to it.

Finding these locations in critical to winning the game. Most locations contain encounters, providing a score bonus regardless of victory (although a victorius encounter yields a higher score). Some locations also have game quests associated with them. Solving all quests provide a large score bonus.

In addition, the order you find and enter these locations (compared to other realm characters playing the game) grants a gold bonus. Exploration of the map itself grants a score bonus as well.



Messages
An in-game messaging system allows you to communicate with other players within the game. Messages can be sent at anytime between turns. You will be notified of a new message at the top of the screen where a "NEW!" flag will appear next to the messages link.

It is possible for third parties to send messages during processing as well. You are given choices to respond or ignore to them as well. Your response, or lack thereof, will affect your fame and reputation. It may also have in-game effects which lead to other quests.

All messages from other players will drop off after 3 months. Messages from in-game personalities will be removed by the end of the game.



Open Market
No game would be complete without a barter system in place. As you adventure, you can come across wonderful new items and unlock obscure new powers. Since this may give you an item of ability which others may desire, it is only fair that we allow you to trade them.

Items can be traded as desired. Once you post the item for sale, it gets listed on the open market for all to bid on. Other players make bids for the item, and you can accept any bid at anytime. (Note that once one bid is accepted, the others are automatically rejected.) The item changes hands immediately. Note also that you can only place an item on the open market when it is NOT active! Once on the open market, you are not able to activate the item for the coming turn.

Unlocked abilities can be traded away as well. Note that you can only trade away an unlocked ability once - so make sure you get enough value for it. This is done to help insure that rare abilities do not proliferate among everybody. Once traded, the ability can be used by the buyer right away.

When you wish to buy something on the open market, you have a choice of what to offer. You could offer gold only. However, you could enhance that offer by offering an item or an unlocked ability that you own. (Note that you cannot offer an unlocked ability that you have already traded away - see above.)

Note that you are not restricted to trading items with other characters in the same game. Any realm character can place an item for sale, and any other realm character can bid for it; even if the character is not currently in a game. This way, realm characters can still be involved even when between game sessions.



Storm World Online Manual