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|
Advancement |
Identifier |
Work Req'd |
Benefit |
|
Trade |
A1000 |
2 |
Allows the arrival of traveling merchants. |
|
Feudalism |
A2000 |
4 |
Allows city growth to happen (when produced). |
|
Archery |
A2100 |
4 |
Allows the production of Archer Cavalry and increases missile effectiveness of other
units. |
|
Seafaring |
A3000 |
4 |
Allows crossing of water terrain and provides a small
bonus when encountered in water terrain. |
|
Mountaineering |
A3100 |
4 |
Allows crossing of mountainous terrain and provides a
small bonus when encountered in mountainous terrain. |
|
Carpentry |
A4000 |
4 |
Allows the construction of wooden fortifications. |
|
Masonry |
A4100 |
8 |
Allows the construction of stonework fortifications. |
|
Siege Engines |
A5000 |
8 |
Allows the production of Siege Engines. |
|
MageCraft |
A6100 |
8 |
Allows the production of Witch Doctors. |
|
Wizardry |
A6110 |
12 |
Allows the production of Sorcerers. |
|
Religion |
A6200 |
8 |
Allows the production of Shamans. |
|
Spirituality |
A6210 |
12 |
Allows the production of Priests. |
|
Meditation |
A6300 |
8 |
Allows the production of Telepaths. |
|
Psionics |
A6310 |
12 |
Allows the production of Psionicists. |
|
Gunpowder |
A8000 |
16 |
Allows the production of Musketeers/Cannons. |
|
Domestic
Level
|
Commerce
(Gold)
|
Support
(Resources)
|
Entertainment*
(Morale)
|
Equipment
(Attacks)
|
Training
(Health)
|
|
Base |
+0
|
+0
|
+0
|
+0
|
+0
|
|
1st |
+5
|
+2
|
+2
|
+2
|
+2
|
|
2nd |
+12
|
+5
|
+4
|
+5
|
+5
|
|
3rd |
+21
|
+8
|
+6
|
+5
|
+5
|
Note *: The Entertainment Level improvement increases
the range by +2 for each improvement. For example, if your morale is at
60 (what it starts at when you begin the game), then a performer normally increases
this from 1 to 8 points. With the 1st level Entertainment bonus, the range increases
to 1 to 10 points.
|
Artifact |
Effect |
|
Golden Sword |
All melee attack ratings are +2, and all melee damage ratings are +1 per Mystic
Artifact possessed. |
|
Storm Shield |
All defense ratings are +2 per Mystic Artifact possessed. |
|
Heathandrus Spear |
All missile attack ratings are +2, and all missile damage ratings are +1 per Mystic
Artifact possessed. |
|
Dragon Mail |
All maximum health ratings are +20% per Mystic Artifact possessed. |
|
Gemynd Circlet |
All mystical effects are +4 per Mystic Artifact possessed. |
Note: All artifacts work in conjunction with each other. For example, the Golden
Sword offers a +2 melee attack rating and a +1 melee damage rating by itself. But
if you also had a second artifact - regardless of which one it was - the bonus for
the Golden Sword raises to +4 and +2 respectively. Owning all five artifacts raises
this to +10 and +5.
|
Fortification |
Identifier |
Gold |
Work Req'd |
Advancement |
Benefit |
|
None |
F0000 |
0 |
0 |
None |
None |
|
Simple Wooden |
F1000 |
250 |
4 |
Carpentry |
+5 Defense |
|
Advanced Wooden |
F2000 |
+400 |
7 |
Carpentry |
+12 Defense |
|
Simple Stonework |
F3000 |
+600 |
11 |
Masonry |
+20 Defense |
|
Advanced Stonework |
F4000 |
+750 |
15 |
Masonry |
+32 Defense |
|
Unit |
Identifier |
Melee |
Missile |
Defense |
Health |
Work |
Resc. |
Special |
|
Militia |
U1000 |
Poor |
Nil |
Poor |
Weak |
1 |
* |
No support req'd (max = num citizens) |
|
Light Infantry |
U1010 |
Weak |
Nil |
Weak |
Avg |
1 |
1 |
|
|
Heavy Infantry |
U1020 |
Good |
Poor |
Good |
Avg |
2 |
1 |
|
|
Pikemen |
U1030 |
Good |
Nil |
Excellent |
Avg |
1 |
2 |
|
|
Guardian |
U1040 |
Good |
Poor |
Great |
Avg |
1 |
1 |
Req. fortification |
|
Light Cavalry |
U1110 |
Great |
Nil |
Avg |
Avg |
1 |
2 |
|
|
Heavy Cavalry |
U1120 |
Superb |
Nil |
Great |
Avg |
2 |
2 |
|
|
Archer Cavalry |
U1130 |
Great |
Weak |
Avg |
Avg |
2 |
3 |
Req. Archery |
|
Archers |
U1210 |
Weak |
Great |
Weak |
Avg |
2 |
2 |
|
|
Crossbowmen |
U1220 |
Avg |
Avg |
Avg |
Avg |
2 |
2 |
|
|
Witch Doctor |
U2000 |
Avg |
Special |
Avg |
Avg |
2 |
2 |
Mysticism |
|
Shaman |
U2010 |
Avg |
Special |
Avg |
Avg |
2 |
2 |
Mysticism |
|
Telepath |
U2020 |
Avg |
Special |
Avg |
Avg |
2 |
2 |
Mysticism |
|
Ballistae |
U3000 |
|
Good |
|
Good |
3 |
2 |
Req. Siege Engines |
|
Catapult |
U3010 |
|
Excellent |
|
Great |
5 |
3 |
Req. Siege Engines |
|
Trebuchet |
U3020 |
|
Elite |
|
Excellent |
7 |
3 |
Req. Siege Engines |
|
Cannon |
U3030 |
|
Elite |
|
Superb |
10 |
5 |
Req. Siege Engines & Gunpowder |
|
Sorcerer |
U4000 |
Great |
Special |
Great |
Good |
3 |
3 |
Mysticism |
|
Psionicist |
U4010 |
Great |
Special |
Great |
Good |
3 |
3 |
Mysticism |
|
Priest |
U4020 |
Great |
Special |
Great |
Good |
3 |
3 |
Mysticism |
|
Warrior |
U4030 |
Superb |
Excellent |
Excellent |
Good |
3 |
3 |
|
|
Thief |
U4040 |
Excellent |
Elite |
Great |
Good |
3 |
3 |
|
|
Elite Guard |
U5000 |
Elite |
Excellent |
Elite |
Excellent |
** |
0 |
|
|
Musketeers |
U6000 |
Avg |
Superb |
Great |
Avg |
4 |
3 |
Req Gunpowder |
|
|
|
|
|
|
|
|
|
|
|
Merc Warriors |
U7000 |
Good |
Poor |
Good |
Avg |
2 |
0 |
Caravan Only! |
|
Merc Cavalry |
U7100 |
Superb |
Nil |
Great |
Avg |
2 |
0 |
Caravan Only! |
|
Merc Archers |
U7200 |
Weak |
Great |
Weak |
Avg |
2 |
0 |
Caravan Only! |
|
Phase
|
Description |
|
1st |
Resource Support of existing units |
|
2nd |
Production |
|
3rd |
Military Movement/Action |
|
4th |
Morale/Entertainment |
|
5th |
Commerce/Merchants |
|